This page lists the sound effects used in the Minecraft Access mod. Sounds are grouped by feature. Sounds can be played by pressing the play button.
Read Crosshair
Description | Sound |
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When you’re looking at a block and an entity, the mod will play a sound cue to indicate the relative location between you and the target. Volume to represent distance, the louder the sound, the closer the distance. Pitch to represent altitude, the higher the pitch, the higher the target is relative to you. You can turn off this feature or change the sound volume in config. | Piano sound |
Points of Interest
Scanner
Description | Sound |
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Position of functional blocks without screens (e.g. Door, Ladder) | Beeping electronic sound |
Position of functional blocks that have screens (e.g. Crafting Table) | String sound |
Position of ore blocks | Bubbling sound |
Position of dropped items | Click sound |
Position of passive mobs (animals) | Low pitch bell sound |
Position of hostile mobs (monsters) | High pitch bell sound |
Position of your pets | Flute sound |
Position of other player’s pets | Cow bell sound |
Position of bosses | High pitch electric piano sound |
Position of other players | Chime sound |
Position of vehicles | Xylophone sound |
Position of displays | Toast shown sound |
Object Tracker and Locking
Description | Sound |
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Unlocking action in POI locking feature | Drum sound |
Position of current object tracker object | Bell sound |
Bow Aim Assist
Description | Sound |
---|---|
Plays when target is visible, pitch indicates how much the bow is pulled | Electric piano sound |
Plays when target is obscured, pitch indicates how much the bow is pulled | String bass sound |
Fall Detector
Description | Sound |
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Position with high drop-off | Foot stamping sound |
Player Warnings
Description | Sound |
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Health, hunger, air, or frost reached the configured danger warning threshold | Shatter and woosh sound |
Disclaimer
Most sounds are taken from Minecraft and are property of Mojang, the Minecraft Usage Guidelines apply.