Minecraft Access Docs

Sound Effects Overview

Contents

This page lists the sound effects used in the Minecraft Access mod. Sounds are grouped by feature. Sounds can be played by pressing the play button.

Read Crosshair

DescriptionSound
When you’re looking at a block and an entity, the mod will play a sound cue to indicate the relative location between you and the target. Volume to represent distance, the louder the sound, the closer the distance. Pitch to represent altitude, the higher the pitch, the higher the target is relative to you. You can turn off this feature or change the sound volume in config. Piano sound

Points of Interest

Scanner

DescriptionSound
Position of functional blocks without screens (e.g. Door, Ladder) Beeping electronic sound
Position of functional blocks that have screens (e.g. Crafting Table) String sound
Position of ore blocks Bubbling sound
Position of dropped items Click sound
Position of passive mobs (animals) Low pitch bell sound
Position of hostile mobs (monsters) High pitch bell sound
Position of your pets Flute sound
Position of other player’s pets Cow bell sound
Position of bosses High pitch electric piano sound
Position of other players Chime sound
Position of vehicles Xylophone sound
Position of displays Toast shown sound

Object Tracker and Locking

DescriptionSound
Unlocking action in POI locking feature Drum sound
Position of current object tracker object Bell sound

Bow Aim Assist

DescriptionSound
Plays when target is visible, pitch indicates how much the bow is pulled Electric piano sound
Plays when target is obscured, pitch indicates how much the bow is pulled String bass sound

Fall Detector

DescriptionSound
Position with high drop-off Foot stamping sound

Player Warnings

DescriptionSound
Health, hunger, air, or frost reached the configured danger warning threshold Shatter and woosh sound

Disclaimer

Most sounds are taken from Minecraft and are property of Mojang, the Minecraft Usage Guidelines apply.