Enum Class Status.Visibility
- All Implemented Interfaces:
Serializable, Comparable<Status.Visibility>, Constable
- Enclosing interface:
Status
Weather this status should appear in the player status readout or the conditional status readout.
- Since:
- 1.12.0
- See Also:
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Nested Class Summary
Nested classes/interfaces inherited from class Enum
Enum.EnumDesc<E> -
Enum Constant Summary
Enum Constants -
Method Summary
Modifier and TypeMethodDescriptionstatic Status.VisibilityReturns the enum constant of this class with the specified name.static Status.Visibility[]values()Returns an array containing the constants of this enum class, in the order they are declared.
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Enum Constant Details
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NONE
The status will not be included in any readout.- Since:
- 1.12.0
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NORMAL
The status will be included in the normal readout but not the conditional readout.- Since:
- 1.12.0
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IMPORTANT
The status will be included in both the normal and conditional readouts.- Since:
- 1.12.0
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Method Details
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values
Returns an array containing the constants of this enum class, in the order they are declared.- Returns:
- an array containing the constants of this enum class, in the order they are declared
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valueOf
Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)- Parameters:
name- the name of the enum constant to be returned.- Returns:
- the enum constant with the specified name
- Throws:
IllegalArgumentException- if this enum class has no constant with the specified nameNullPointerException- if the argument is null
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